![star wars empire at war executor star wars empire at war executor](https://media.moddb.com/images/mods/1/8/7376/20200530021556_1.jpg)
Increased Corona Frigate Population Cost from 1 to 8 Increased Corona Frigate Build Cost from 4000 to 8000 Credits Increased Corona Frigate Build Time from 12 to 25 Seconds Underworld sprecific upgrades increased from 25 to 33% and more units added Mandalorian Units automatically have armor abilities Moved Starbase upgrades for skirmish over to other build queue Added +40% Income bonus to Errant Venture Changed Errant Venture garrison from 4 X-Wings (4 Reserve) to 1 X-Wing (1 Reserve), 1 E-Wing (1 Reserve), 2 TIE/LN (2 Reserves), 2 YT-1300 (No Reserves) to reflect NR and Smuggler loyalty and lore of keeping some TIEs Fixed Pirate Asteroid Base Shield and HP insta death Fixed Home One not spawning in South GC Decreased Orbital Gas Depot planetary income bonus from +100% to +50% Moved the Mandator II to the Construction Pad in Skirmish for Rebels Moved Republic Secutor to the Construction Pad in Skirmish for Rebels
![star wars empire at war executor star wars empire at war executor](http://www.theforce.net/swtc/Pix/comics/sote/ssdendor.jpg)
Removed retreat prevention from Battlecruiser/Small Dreadnought-sized ships Venator Freighter properly buildable again
![star wars empire at war executor star wars empire at war executor](https://media.moddb.com/images/mods/1/14/13819/for5.jpg)
Increased Interceptor V Population Value to 3 Increased Secutor Garrison Reserves to double Venator Garrison Nerfed the fire rate of the Kandosii's broadside turbolasers Changed Pirate Base Garrison to 2 Z95 (2 Reserve), 2 Z95-TB (2 Reserve), 1 Trireme, 2 Interceptor IV Decreased ARC-170 & 175 Turn Rate from 1.25 to 1.0 (Text not done yet) Increased Aggressor Skirmish and GC Build Time from 70 to 75 Decreased Aggressor Skirmish Build Cost from 30000 to 25000 Torpedo sphere comes with a single TIE defender squadron in addition to the standard 4 (8 in reserve) TIE fighter squadrons. TIE Interdictor no longer fires torpedoes at Starfighters Increased Sabaoth Destroyer Build Cost from 20000 to 25000 Increased Sabaoth Destroyer Build Time from 60 to 75 Increased Procursator Skirmish Build Time from 35 to 55 Increased Allegiance Build Time from 90 to 120 Increased Dominator Build Time from 75 to 110 Increased ISD-II Build Time from 60 to 80
![star wars empire at war executor star wars empire at war executor](https://media.moddb.com/cache/images/mods/1/19/18233/thumb_620x2000/VS_the_Executor2.jpg)
Increased ISD-I Build Time from 55 to 70 Increased Nebula Build Time from 75 to 120 Increased Nebula Build Cost from 27500 to 32500 Increased Nebula Pop Value from 20 to 25 Increased Yavin IV max station level to 5 as it's a faction capital. Lowered Combat Power of Fighter Heroes in a Company. Adjusted max target distance of artillery & AA units. Reduced max target distance of supers to max optimal range of their hardpoint fire ranges. Added CIS paint to combat Lucrehulk variants Corona-class Armed Frigate given a vaccine Fixed Interceptor V and Wild Karrde TL color Added Nebula-class Star Destroyer to Skirmish Added Captain Shack and Venator "Liberation" Changed Headache’s VO from Nebulon-B to Vengeance. Added Sith Empire GC hologram icon over Dromund Kaas Fixed land audio playing in space battles of certain map types Removed pirate land units spawned as starting forces in GC Added missing units to the GC build filters Fixed multible Talon Karrde in Skirmish Fixed Endor Killzone skirmish map impassable area Total restructuring of AI_Combat_Value. Fixed MP map instant-desync (Not totally immune but as less likely to happen as older releases of Remake) To give everyone who does not own the game on steam a chance to play Remake with the bugfixes made for 4.0, we are releasing this final 3.5 Version.
STAR WARS EMPIRE AT WAR EXECUTOR MOD
This will however, break the mod for any versions of the game that are not updated, which is to say, any version of the game but the steam version.
STAR WARS EMPIRE AT WAR EXECUTOR PATCH
The reason for now giving out this patch now, is the recent game patch, which introduces new possibilities for us modders that we want to start utilizing as soon as possible. This patch is to provide a final, functional, experience for version 3 of Remake. This patch will NOT include: Any of the major reworks/overhauls meant for 4.0 This means no new starfighters, Galactic conquest buildings, land combat, skydomes, or any of the other fancy things you'll have seen pop up on the changelog channel. This Version includes: A large number of bugfixes and gameplay changes such as a MP instant desyn fix, invasion timer fix, skirmish AI fix, among a number of other tweaks and bugfixes, as well as a few new units for the latest released version of Remake, that is version 3.4.